11/25/2023 0 Comments Dwarf fortress wiki carpLoads a plan from listed OBJECT:BODY_DETAIL_PLAN files, such as b_detail_plan_default.txt. Each interval has an equal chance of occurring.ĩ0:95:98:100:102:105:110 : sets the range from the shortest (90% of the average height) to the tallest (110% of the average height) creature variation. The seven numbers afterward give a distribution of ranges. In the case of HEIGHT, BROADNESS and LENGTH, the modifier is also a percentage change to the BODY_SIZE of the individual creature. These body modifiers give individual creatures different characteristics. If the body is left undefined, the creature will cause a crash whenever it spawns. It creates a body with head, a heart, some guts, a brain, and a mouth. Seems to be required to make the creature denouncable (in-world) as a creature of the night.ĭraws body parts from OBJECT:BODY files (such as body_default.txt) When controlling the creature in adventure mode, this can be done at will. Specifies what the creature's blood is made of.Ĭauses vampire-like behaviour the creature will suck the blood of unconscious victims when its thirst for blood grows sufficiently large. Select a biome the creature may appear in. When tamed, animals with this tag will be useless for fortress defense. Can be thought of as the counterpoint of the tag. The creature is non-aggressive by default, and will never automatically be engaged by companions or soldiers, running away from any creatures that are not friendly to it, and will only defend itself if it becomes enraged. Used by orcas, sperm whales and sea nettle jellyfish in the vanilla game. The number indicates the frequency of the occurrence. Ĭreature may be subject to beaching, becoming stranded on shores, where they will eventually air-drown. One can think of this as the duration of the baby stage.ĭefines a new name for a creature in baby state at the caste level. Setting a value to 0 disables the trigger.Īge at which creature is considered a child, the default is zero. The attacks will start occuring when at least one of the requirements is met. Specifies when a megabeast or semi-megabeast will attack the fortress. See below for valid subtokensīODYPART:BY_CATEGORY:HORN = the horn is used to attack (presuming the creature has one) Prevents the creature from attacking or frightening creatures with the tag.ĭefines the attack name, and the body part used. Typically applied to spoileriffic creatures.Įnables the creature to be kept in artificial hives by beekeepers. See Creature_variation_token#Arguments_and_conditional_tokens for how the subsequent arguments may be used.Īpplies the effects of all pending and tokens that have been defined in the current creature.Įnables the creature to breathe in water, but causes it to air-drown on dry land.Ĭauses the creature to be excluded from the object testing arena's creature spawning list. (optional) any amount of arbitrary argumentsĪpplies the specified creature variation.The last two tokens can be replaced by NO_END to have growth continue indefinitely. Ĭreates a noun for the appearance, and whether it is singular or plural. May or may not do anything significant at present.ĭetermines how important the appearance modifier is, for determining whether it shows up in the creature description. ![]() ![]()
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